Armstrong, Elizabeth,
Fellowship of the Online Gamers. Elizabeth Armstrong. - Christian Science Monitor, 2003. - SIRS Enduring Issues 2004. Article 76, Business, 1522-3191; .
Articles Contained in SIRS Enduring Issues 2004. Originally Published: Fellowship of the Online Gamers, July 15, 2003; pp. n.p..
"In MMORPGs [massively multiplayer online role-playing games], real people play together in real time; they make lasting friendships and crushing animosities; they're tested in the heat of battle and the calm of peacetime. The goal is to strategize, not just to kill and subsist." (CHRISTIAN SCIENCE MONITOR) This article discusses the popularity of multiplayer online games among young people and reports that despite the violence in many of the games "the popularity seems rooted in the fellowship of the players, not in the virtual mayhem and carnage."
1522-3191;
Fantasy games
Internet games
Role playing
Social interaction
Teenagers--Attitudes
Video games
AC1.S5
050
Fellowship of the Online Gamers. Elizabeth Armstrong. - Christian Science Monitor, 2003. - SIRS Enduring Issues 2004. Article 76, Business, 1522-3191; .
Articles Contained in SIRS Enduring Issues 2004. Originally Published: Fellowship of the Online Gamers, July 15, 2003; pp. n.p..
"In MMORPGs [massively multiplayer online role-playing games], real people play together in real time; they make lasting friendships and crushing animosities; they're tested in the heat of battle and the calm of peacetime. The goal is to strategize, not just to kill and subsist." (CHRISTIAN SCIENCE MONITOR) This article discusses the popularity of multiplayer online games among young people and reports that despite the violence in many of the games "the popularity seems rooted in the fellowship of the players, not in the virtual mayhem and carnage."
1522-3191;
Fantasy games
Internet games
Role playing
Social interaction
Teenagers--Attitudes
Video games
AC1.S5
050