The Grey Market. Michael Snider.
by Snider, Michael; ProQuest Information and Learning Company.
Series: SIRS Enduring Issues 2004Article 76Business. Publisher: Maclean's, 2003ISSN: 1522-3191;.Subject(s): Adulthood | Consumers | Target marketing | Video games | Video games -- Production and directionDDC classification: 050 Summary: "There are a lot of us who grew up playing Atari and Coleco Vision in an era when owning a console was rare and very cool. Video game developers now call us the grey market: adults who still like to spend evenings running through digitally designed sets shooting things, or playing God with the lives of Sims characters." (MACLEAN'S) This article discusses the adult video game market.Item type | Current location | Call number | Status | Date due |
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REF SIRS 2004 Business Article 75 Risky Business. | REF SIRS 2004 Business Article 76 Fellowship of the Online Gamers. | REF SIRS 2004 Business Article 76 Researchers Find Benefits to Video Games. | REF SIRS 2004 Business Article 76 The Grey Market. | REF SIRS 2004 Business Article 77 The Shape of Things to Come. | REF SIRS 2004 Business Article 78 Customer Disservice. | REF SIRS 2004 Business Article 79 To Be About to Be. |
Articles Contained in SIRS Enduring Issues 2004.
Originally Published: The Grey Market, Aug. 18, 2003; pp. 34-35.
"There are a lot of us who grew up playing Atari and Coleco Vision in an era when owning a console was rare and very cool. Video game developers now call us the grey market: adults who still like to spend evenings running through digitally designed sets shooting things, or playing God with the lives of Sims characters." (MACLEAN'S) This article discusses the adult video game market.
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