Robo-Rabbit Boy, go! / Thomas Flintham.
by Flintham, Thomas [author,].
Material type:
Item type | Current location | Call number | Status | Date due |
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Farley Hill Fiction | BLUE F FLI (Browse shelf) | Available | |
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Farley Hill Fiction | BLUE F FLI (Browse shelf) | Available | |
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Farley Hill Fiction | BLUE F FLI (Browse shelf) | Available |
Browsing Farley Hill Shelves , Shelving location: Fiction Close shelf browser
BLUE F FLI Robo-Rabbit Boy, go! / | BLUE F FLI Super Rabbit Boy powers up! / | BLUE F FLI Super Rabbit racers! / | BLUE F FLI Robo-Rabbit Boy, go! / | BLUE F FLI Super Rabbit all-stars! / | BLUE F FLI Super Rabbit all-stars! / | BLUE F FLI Game over, Super Rabbit Boy! / |
Connect the dots game inside.
"Illustrated early chapter books that grow readers!"--Page [4] of cover.
Super Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts.
Appeals to 1st-2nd graders.
Reading level grade 2.
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