000 | 01275 a2200265 4500 | ||
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008 | 040419s xx 000 0 eng | ||
022 | _a1522-3191; | ||
050 | _aAC1.S5 | ||
082 | _a050 | ||
100 | _aSnider, Michael, | ||
245 | 4 |
_aThe Grey Market. _cMichael Snider. |
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260 |
_bMaclean's, _c2003. |
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440 |
_aSIRS Enduring Issues 2004. _nArticle 76, _pBusiness, _x1522-3191; |
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500 | _aArticles Contained in SIRS Enduring Issues 2004. | ||
500 | _aOriginally Published: The Grey Market, Aug. 18, 2003; pp. 34-35. | ||
520 | _a"There are a lot of us who grew up playing Atari and Coleco Vision in an era when owning a console was rare and very cool. Video game developers now call us the grey market: adults who still like to spend evenings running through digitally designed sets shooting things, or playing God with the lives of Sims characters." (MACLEAN'S) This article discusses the adult video game market. | ||
599 | _aRecords created from non-MARC resource. | ||
650 | _aAdulthood | ||
650 | _aConsumers | ||
650 | _aTarget marketing | ||
650 | _aVideo games | ||
650 |
_aVideo games _xProduction and direction |
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710 |
_aProQuest Information and Learning Company _tSIRS Enduring Issues 2004, _pBusiness. _x1522-3191; |
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942 | _c UKN | ||
999 |
_c34955 _d34955 |