000 01275 a2200265 4500
008 040419s xx 000 0 eng
022 _a1522-3191;
050 _aAC1.S5
082 _a050
100 _aSnider, Michael,
245 4 _aThe Grey Market.
_cMichael Snider.
260 _bMaclean's,
_c2003.
440 _aSIRS Enduring Issues 2004.
_nArticle 76,
_pBusiness,
_x1522-3191;
500 _aArticles Contained in SIRS Enduring Issues 2004.
500 _aOriginally Published: The Grey Market, Aug. 18, 2003; pp. 34-35.
520 _a"There are a lot of us who grew up playing Atari and Coleco Vision in an era when owning a console was rare and very cool. Video game developers now call us the grey market: adults who still like to spend evenings running through digitally designed sets shooting things, or playing God with the lives of Sims characters." (MACLEAN'S) This article discusses the adult video game market.
599 _aRecords created from non-MARC resource.
650 _aAdulthood
650 _aConsumers
650 _aTarget marketing
650 _aVideo games
650 _aVideo games
_xProduction and direction
710 _aProQuest Information and Learning Company
_tSIRS Enduring Issues 2004,
_pBusiness.
_x1522-3191;
942 _c UKN
999 _c34955
_d34955