000 02084cam a2200517 i 4500
001 21202995
003 OSt
005 20231024121744.0
008 190912t20202020nyua b 000 1 eng
010 _a 2019041178
020 _a9781338568967
_q(paperback)
020 _a9781338568974
_q(library binding)
020 _z9781338568981
_q(ebk)
040 _aNJQ/DLC
_beng
_cDLC
_erda
_dDLC
042 _alcac
_apcc
050 0 0 _aPZ7.1.F585
_bSvm 2020
082 0 4 _a[Fic]
_223
100 1 _aFlintham, Thomas,
_eauthor,
_eillustrator.
245 1 0 _aSuper Rabbit Boy's time jump! /
_cThomas Flintham.
250 _aFirst edition.
264 1 _aNew York :
_bBranches/Scholastic Inc.,
_c2020.
264 4 _c©2020
300 _a72 pages :
_bcolor illustrations ;
_c20 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aPress start! ;
_v9
520 _aSuper Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.
521 1 _aAges 5-7.
_bScholastic Inc.
521 2 _aGrades K-1.
_bScholastic Inc.
650 0 _aSuperheroes
_vJuvenile fiction.
650 0 _aSupervillains
_vJuvenile fiction.
650 0 _aAnimals
_vJuvenile fiction.
650 0 _aTime travel
_vJuvenile fiction.
650 0 _aVideo games
_vJuvenile fiction.
650 1 _aSuperheroes
_vFiction.
650 1 _aSupervillains
_vFiction.
650 1 _aAnimals
_vFiction.
650 1 _aTime travel
_vFiction.
650 1 _aVideo games
_vFiction.
655 7 _aSuperhero fiction.
_2lcgft
800 1 _aFlintham, Thomas.
_tPress start! ;
_v9.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
955 _bNJQ 2019-09-12
_axn11 2022-04-26 1 copy rec'd., to CIP ver.
999 _c87107
_d87107