000 | 01987cam a22004458i 4500 | ||
---|---|---|---|
001 | 23866403 | ||
003 | OStcxv | ||
005 | 20241213101036.0 | ||
006 | m |o d | | ||
007 | cr_||||||||||| | ||
008 | 240914s2026 mnu job 001 0 eng | ||
010 | _a 2024042928 | ||
020 |
_a9798889897132 _q(ebook) |
||
020 |
_z9798889896333 _q(library binding) |
||
020 |
_z9781682777992 _q(paperback) |
||
040 |
_aDLC _beng _cDLC _erda |
||
042 | _apcc | ||
050 | 0 | 0 | _aGV1469.35.R594 |
082 | 0 | 0 |
_a794.8 _223/eng/20240914 |
245 | 1 | 0 | _aAcademy for Roblox Pros: An Unofficial Roblox Graphic Novel |
263 | _a2601 | ||
264 | 1 |
_aMankato, Minnesota : _bCreative Education and Creative Paperbacks, _c[2026] |
|
300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
490 | 0 | _aGame changers | |
504 | _aIncludes bibliographical references and index. | ||
520 |
_a"No mere online social platform, the Roblox metaverse is a global gaming industry changer. This STEM title for age 12 and up examines the tech property's features, history, and business impact. Includes a glossary, sidebars, and profiles of notable experience creators"-- _cProvided by publisher. |
||
521 |
_aAges 12-15 _bCreative Education and Creative Paperbacks |
||
521 |
_aGrades 7-9 _bCreative Education and Creative Paperbacks |
||
588 | _aDescription based on print version record and CIP data provided by publisher; resource not viewed. | ||
630 | 0 | 0 |
_aRoblox (Video game) _vJuvenile literature. |
650 | 0 |
_aVideo games industry _vJuvenile literature. |
|
650 | 0 |
_aRoblox (Computing platform) _vJuvenile literature. |
|
776 | 0 | 8 |
_iPrint version: _aBolte, Mari. _tRoblox _dMankato, Minnesota : Creative Education and Creative Paperbacks, [2026] _z9798889896333 _w(DLC) 2024042927 |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK |
||
955 | _aecip ebook 2024-09-16 | ||
999 |
_c87970 _d87970 |