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006 m |o d |
007 cr_|||||||||||
008 240914s2026 mnu job 001 0 eng
010 _a 2024042928
020 _a9798889897132
_q(ebook)
020 _z9798889896333
_q(library binding)
020 _z9781682777992
_q(paperback)
040 _aDLC
_beng
_cDLC
_erda
042 _apcc
050 0 0 _aGV1469.35.R594
082 0 0 _a794.8
_223/eng/20240914
245 1 0 _aAcademy for Roblox Pros: An Unofficial Roblox Graphic Novel
263 _a2601
264 1 _aMankato, Minnesota :
_bCreative Education and Creative Paperbacks,
_c[2026]
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aGame changers
504 _aIncludes bibliographical references and index.
520 _a"No mere online social platform, the Roblox metaverse is a global gaming industry changer. This STEM title for age 12 and up examines the tech property's features, history, and business impact. Includes a glossary, sidebars, and profiles of notable experience creators"--
_cProvided by publisher.
521 _aAges 12-15
_bCreative Education and Creative Paperbacks
521 _aGrades 7-9
_bCreative Education and Creative Paperbacks
588 _aDescription based on print version record and CIP data provided by publisher; resource not viewed.
630 0 0 _aRoblox (Video game)
_vJuvenile literature.
650 0 _aVideo games industry
_vJuvenile literature.
650 0 _aRoblox (Computing platform)
_vJuvenile literature.
776 0 8 _iPrint version:
_aBolte, Mari.
_tRoblox
_dMankato, Minnesota : Creative Education and Creative Paperbacks, [2026]
_z9798889896333
_w(DLC) 2024042927
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
955 _aecip ebook 2024-09-16
999 _c87970
_d87970